How to beat hello neighbor alpha 1

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Before going in the shopping room, the door is now unlocked (instead of peaking the keyhole), after entering it, again you have to be fast as you can, but make sure you need to drop at least 5 items in the shopping cart.There are rooms that can kick off the player from Alpha 4 In the school, the player's goal on this room is rush and hide to the farthest side, the mannequins are chasing you so hide quickly on the lockers before they get to you, when you reach to the exit door you'll see a big mannequin and then grabbing, and then showing the 'Space' again do it quickly after completing this unlocks the Back-off.In the pantry, the player is resized to small while the light is turned off but he's goal is to go to top of the shelves and once the 'Space' is shown from the bottom, the player must do it quickly before he loses it after completing this unlocks the Double Jump.In the basement is required to use Double Jump to jump across the gaps like the beginning parts.These rooms are very important to the player, which may unlock/learn the technique.